Virtual Reality Greenspaces: Does Level of Immersion Affect Directed Attention Restoration in VR Environments?
نویسندگان
چکیده
Research on attention restoration theory has provided consistent results over the years, and exposure to nature been found significantly improve restore directed fatigue. However, rapid urbanisation made it increasingly difficult for human beings interact with unpolluted nature. Countries such as Singapore began integrate into city planning designs of buildings help resident satisfaction well-being. Local studies have had contradictory outcomes; residents report higher affect towards vertical integrated greeneries, but many would still prefer traditional on-the-ground foliage. Interest in outdoor greenspaces is variable because Singapore’s high heat humid climate make uncomfortable outside prolonged periods. The current study tested alternative modalities that can provide foliage interactions, without discomfort being outdoors. Virtual exposures different levels immersion (high low) types scenes (nature urban) were effects perceived presence, objective restoration. A total 120 adult participants completed study, which revealed a virtual reality-nature condition superior presence ratings. Immersive tendency did not presence; neither moderate relationship between its corresponding
منابع مشابه
Vr-smart - a Virtual Reality System for Smart Home Environments
Virtual reality (VR) technologies and systems have the potential to play a key role in assisting disabled inhabitants of smart home environments with instrumental activities of daily living (IADLs). While immersive environments have useful applications in the fields of gaming, simulation, and manufacturing, their capabilities have been largely untapped in smart home environments. We have develo...
متن کاملA Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) sickness of users by conducting experiments. In this study, the walking interaction is composed of three steps using input devices with a simple structure that can be easily used by anyone. The first step consists of a gamepad control method, which is the most popular but has low presence. The sec...
متن کاملHigh-Level Steering : Measuring in Virtual Reality Environments
We present a new paradigm that combines computational steering and measuring techniques in virtual environments. It enables the scientist to interactively steer a running simulation at high level. Our steering environment does not require modification to the simulation’s source code, using a description of the simulation. Easy to use, the scientist can get a deeper insight into the simulated ph...
متن کاملCollaborative Virtual Reality Environments
The development of Collaborative Virtual Reality Environment (CVRE) for education is a challenging process. One of the many challenges faced during the development of CVRE is the creation, transfer and delivery of educational multimedia content. This multimedia content could include images, voice, video and their combination. The overall goal of this project was to develop a fully integrated sy...
متن کاملCOOL-VR: a Virtual Environments Toolkit
This paper provides an overview of the Common Object Oriented Library for Virtual Reality (COOLVR) toolkit, a multi-platform, multithreaded toolkit that allows for easy adaptation to different hardware interfaces. Where the common definition of an object in a scene graph is limited to a graphical representation, this toolkit extends the idea of a scene graph to include objects with different an...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: J
سال: 2022
ISSN: ['2571-8800']
DOI: https://doi.org/10.3390/j5030023